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Did you release on Steam? If so, you'll need to setup a default configuration on Steamworks and InControl should handle the controllers as best as...
I have removed Cloud Code package from the build and no longer see the errors but I am still getting the ArgumentError (invalid byte sequence in...
Still having this issue over a week later. Everything builds perfectly on my Windows machines and used to work perfectly on Unity Cloud Build. No...
Five days ago, the exact same build from the same git commit was working. Today and yesterday, I keep getting the same build failure:...
After selecting "Windows", I save the configuration, build the project. When I return to the configuration, the builder OS is reset to "Mac"....
Hi @Fuestrine I recently upgraded to Smooth Sync PUN2 v3.22 to v3.4. I immediately noticed a significant amount of jittering. When I reverted the...
I completely deleted VS 2022 and VS 2017, cleared all the environment paths, and restarted my system. It seems to have resolved the issue.
I get the following error when clicking on Build Settings -> Universal Windows Platform. ArgumentException: Illegal characters in path....
It would be nice to have access to the audio buffer. At the very least, the audio should be able to routed through Unity's AudioMixer.
Well after some fiddling, I figured out that you must: Enable test mode. Save project. Disable test mode. Save project. Hopefully it should...
Something is definitely wrong here. After building, Vivox automatically creates UnityServicesProjectConfiguration.json within StreamingAssets...
@pbhogan I'm having issues signing the bundle and notarizing for MacOS standalone. I'm having difficulty identifying the issue. I'm using Unity...
Is your Steam client overriding control settings? I never had any issues with controllers in the Editor but when I published to Steam I had to...
@Stephan_B I am also having a similar problem using 2.0.1 from Crash Analytics but I cannot reproduce otherwise. Is there a fix for this?...
I've checked and rechecked but I don't believe the Developer ID certificate or the p12 is the issue. I suspect it might be the entitlements file....
First off, is there documentation for this feature anywhere? Looking through the build logs it appears to use Fastlane but I'm not sure how to get...
FYI, you may get some complaints from people if they are using manual instantiation method for PUN2. Because you are calling the teleport RPC from...
I understand you now. Thanks! You might want to consider changing the documentation to not read "SendRate/100 or higher". The average person will...
Thanks for the quick reply, @Fuestrine . I did A LOT of testing with the numbers. I set my Send Rate to 30 ticks/sec, Serialization Rate to 20...
@Fuestrine I've finally given up and UNET and switched to PUN2. I'm using your new supported package for it so thanks for that. I'm getting...