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Does anyone have an isolated version of the new FPS controller that doesn't require importing all of the new Standard Assets? It seems like the...
So essentially if the player were to, say, switch weapons, that weapon prefab can only be created or destroyed by the server, since the player is...
But it is a trade-off. Sure, the one object thing may be annoying, but what you're getting is the ability to, much more easily, build a fully...
Multiple servers, eh? I was making a private MMO, but that's a huge advantage for the bigger devs. I'm enjoying it so far, and it works really...
Does the new networking system require us to use Unity's MatchMaking service? Is the MasterServer class still available/have a successor? How does...
Free, open-source MMO http://liveworld.tethys-edu.com/index.php
What would we have to do to use paid assets in an open-source project? My particular problem is with Tom's Terrain Tools, which, iirc, was the...
Yeah, Amazon call the same thing Security Groups.
Trying to use EC2 to run a Windows Server 2008 instance. On this instance, I have an NGINX stack that serves at the backend for a login system....
Question is relatively simple. When working with a match-based game, a colleague has caught me up on virtualization and that many large companies...
So tomorrow, I'll be heading to the Pearson Vue to start taking exams for the Microsoft Certified Solutions Developer cert for C#. Just want to...
So... is this a post about problems you're having? Or just a blog? Wordpress is good for blogs.. Not Tumblr.. Tumblr is awful..
Positive. Issue was fixed, although I'm not sure how. In the debug inspector, there's a setting on the Animator called "Has Transform in...
You can use base C# classes to write to a file, call it a .cfg. Since .cfgs are just renamed text files, you would just need to parse the text. We...
So... what exactly do you need?
I have never used caps in a topic name until now. Here's why: public bool isOpen; [System.Serializable] public enum DoorOpeningDirection...
That didn't do it. But it's worth noting that the collider moves. Just not the model itself...
Per your recommendation, I tried converting it over to Mecanim, but it's still not working. using UnityEngine; using System.Collections; public...
I have. But everything I hear about them makes it seem more like it's meant for characters and other organic animation.
Indeed it does. Edit: like for my cheesy UDK test material ripoff? :D