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It great that the supported systems work, but that distribution is two years old and as such I don't want to run it as my daily driver, and I...
My personal situation is that I have tried developing with Unity on linux using the unsupported distro that I prefer for gaming, but it results in...
With the successful launch of the Steam Deck, SteamOS 3 has quickly become the most popular distro among linux gamers....
I'm going to join the plea for Unity, please reconsider using a distribution agnostic packaging format, Flatpak, AppImage or Snap. Every one of...
I wholeheartedly support this request! Please Unity move to releasing the Hub on Linux as AppImage or Flatpak! I don't know the reason for...
I'd also like to know about DOTS Audio, which was mentioned at least in the Unite 2019 DSPGraph talk as being in development. Is DSPGraph and DOTS...
Could debug/develop builds just use more memory than release. I have this also on android builds, on M1/8GB mac. (First time I think I should have...
Hey, thanks for this! I tried it and it almost works for me, but there are some issues, better than unity remote though.. First I'm on unity...
This is probably not relevant anymore, but I also hit this first time I tried building for android, (Apple M1 with 8GB). I think it's just an out...
Don't know if this is a bug or intended, but using Entities.WithChangeFilter() doesn't seem to work correctly with netcode ghosts. I tried syncing...
I'd like to know, in simple terms, what it takes to create a dynamically sizing element with a predetermined ratio, e.g. a square. I have a...
Unity 2021.1 was and is the version I'm on, moved there before the compatibility notice. It's of course possible this is what created this...
Right, after a long and depressing rebuilding process I got a working copy for a while, but then it suddenly broke again. Fortunately I had a...
So many bugs and errors encountered trying to build a standalone player of a DOTS+Netcode project.. I've been working on just getting a working...
Hi, I'm working on a multiplayer game and after reading the recent best practices guide I started working on some optimizations. Regarding this...
Awesome guide, I've been hoping for something like this to show up, thank you! I've been doing almost everything in Entities.Foreach including...
Yes, it seems calling the function GhostCollectionSystem.CreatePredictedSpawnPrefab(EntityManager, foundPrefab); adds the...
Another issue I'm facing and can't find any reference to is getting these two errors to the console after spawning bullets for some time. This...
I actually found a dirty solution by moving the spawning action out of prediction and only have a flag set from a prediction system. It kind of...
I have an issue with spawning bullets that I've been messing around with for some time now. The problem is that the spawnscript running in...