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I seem to have a temporary fix for my problem after reading through the forward renderer. Changing the AA on the base camera to FXAA the overlay...
If I do a render objects pass on just my UI for after rendering transparents with depth testing less equal then the UI is culled correctly,...
is there a way to get the UI to be on an overlay camera without PP and still take depth into account so it behind objects it should be (they are...
You previously mentioned stencil on layers. I currently had a UIRenderer in my render list, the UI camera is set to overlay and in the stack for...
I'm not sure which version you are using but you might need to re do post porcessing, try removing the layer and adding a volume and new profile
I seem to not be be able to view any objects renderered using additional layers within my scene view when using mutiple renderers in the URP asset...
Do you have the post processing layer turned on in your scene view? It's at the top of the scene view window next to 2D, Lighting and Audio controls
I've recently switched from HDRP to URP and at some point I got a console log telling me that I could use the procedural sky sample from HDRP...
I was having this issue and changing the game window resolution from 4k to 1080p seems to work (for now).