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@Stephan_B Also FYI, on 1.4.1, our builds are regularly freezing in TMP_SpriteAsset.UpdateLookupTables(). We have to comment this function every...
We're using version 1.4.1. Providing the prefabs will probably be too time consuming on my end. I may just have to update each one manually.
2018.4.11
I've also now found that any prefab that was not in the scene at the time of upgrade have had their text mesh pro objects thrown off center, as...
Yes, this is on preview version 3.
@Stephan_B The layout issue is fixed, but I'm now running into a problem when I apply prefabs. I see an error telling me that the object is...
When switching to v 1.5.0 preview 2, all of my text objects are thrown off center. Will this be fixed in the final release? Is there a temporary...
@Stephan_B Will you will including the fix to the negative scale bug in an upcoming update? Any chance you can let me know what code changes are...
@Stephan_B Ok, great. Any chances you can post the necessary code changes to fix it?
@Stephan_B Were you able to have a look at my repro project for the scaling issue?
Here is the repro project: https://www.dropbox.com/s/vpk7u86lv31z7ae/TextMeshTest.zip?dl=0 Just press play and you'll see the text object scale...
Will send the repro project via dropbox link in a just a bit.
I'm still encountering the issue reported by others where text appears as blank or a white box on objects that are scaled up from 0. This is both...
Same here. Certain prefab references go blank seemingly randomly. Causing major headaches for everyone.