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Anyone ?
Hello there! I'm working on a mini game with my students on version 2019.3.18f1 and we have an issue while creating the fist animation of my...
Hi @Unity_Javier, I do have this issue on my project (my initial post is from march 20019) and I do not remember the version I had at the time....
Thanks @xiangtingsu! Happy to help if it can improve Unity! Tell me if you need anything else.
Thanks @Unity_Javier, I do not have this issue now but thanks for the links I keep these if the issue comes back! Have a nice day!
Hi @Ted_Wikman, I just DM you with a link to my sample project Feel free to share the result here with the Unity community. Have a nice day
Hello there, I don't know where I can report this but it seems that there is a typo in this documentation...
@Ted_Wikman I can send you a minimalist Unity project with a single *.psb file and a scene in it to show you what are the issues I'm facing as a...
Hello @Ted_Wikman, About the "creating your own import post processor to update the pivot when importing a Sprite/Texture." honestly I don't...
Thanks a lot @SteenLund, I cleaned manually all my variants before I get your answer but I'll definitely test these tools. Hope Unity will include...
Hello there! I'm using the prefab variant workflow a lot in my project and I also use a very good plugin to track down assets usage. The plugin...
Hello @ibbitzzz, maybe what you are looking for is this ? https://docs.unity3d.com/Packages/com.unity.2d.animation@3.2/manual/SpriteSwapIntro.html
Hello there ! I'm importing a character made in photoshop and saved as a *.psb file. Some parts of the character will be animated thanks to bones...
Hi @Filiecs , I think I'm in the same case as you. I have a character that I want to animate with hybrid techniques the the body and arms will be...
Helleo there! I want to get all touching objects at any time, but not all the time. I used to work with Physics.OverlapBoxNonAlloc but I'm...
Thanks @Whitebrim it worked like a charm!
@tbg10101_ I fixed my black game issue by unchecking "Directly to camera target" on the Post Processing volume of my camera used for the game...
@tbg10101_ I understand the concept but I'm facing a major issue, it is that I have a black screen instead of viewing my game. I made a simple...
So I tried to use a setup with two cameras, one for the game and one for the UI elements but I can't get it to work. It works on a demo scene...
Thanks @mcoted3d , I tried to have a single Camera. My current problem is that the PostPrcessing effects are also applied to the UI, I have to...