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@Ryanc_unity For asset management purposes it would be useful to be able to examine that header information. Right now, to determine...
Is there a way to get the Unity version that built the AssetBundle from the AssetBundle itself?
Wouldn't it be great if Unity saved the name of the script that was attached, so when it disappeared you had a chance of figuring out what was...
OnJointBreak seems like a badly-designed message callback. The Joint that broke should be passed in as an argument.
To follow up: I ended up using Proj.Net. It is a C# library, not as comprehensive as some, but it does enough coordinate conversions to let me...
Try this: EditorGUILayout.PrefixLabel("label text");
@aabramychev It's going to take some discussion amongst my team to decide which approach everyone feels comfortable with. If we do decide to...
@aabramychev Thanks for that tip! That could be useful. It would allow the student code to talk directly to a Unity server. I'm not sure how...
I appreciate that you are trying to keep me on the righteous path, and I assure you that I am not intending to stray. I would not want to...
@aabramychev @donnysobonny I really appreciate your guidance on this. I hope that the future questions I ask on this thread will be much more...
We are not going for a bullet-proof, commercial-grade game. It may be used for one or two competitions and that's it. It will probably be a...
Thanks for your insights. This is for a volunteer STEM project, so I am looking for the path of least development because the people involved...
Is it possible to use the HLAPI with a combination of WebGL clients and standalone clients? I can get one or the other to connect, but not both.
Has anybody successfully ported a robust geospatial coordinate system implementation to Unity? I've been looking around but haven't found...