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Uninstalled 5.3.2f1 and installed 5.3.2p1, same end result :/ [ATTACH]
No-one has told us about it still. At least I haven't seen any official responses from the Unity people on this.
Anyone else experiencing this? I just installed the latest release on Windows and all I get is a black startup screen after running the editor. Is...
Any news on this? I'm still having the same issue with the latest Unity 5.3.2f1.
I've also been waiting for a fix for this since before christmas. None of the 5.3.x releases have fixed this yet. I've been stuck using 5.2.x...
I could only use 5 images in the first post so here's one more which I wanted to use: [ATTACH] I removed the door and window frames to see how...
I'm looking for some help with lighting in Unity 5 using Enlighten global illumination. I haven't yet seen any guides describing what the best...
Possibly the same issues as this one: http://forum.unity3d.com/threads/unity-5-3-performance-issues.372648 ?
This post processing effect is giving artifacts with OpenGL 4.1. I'm guessing the blur part of the shader is not working for some reason. With...
Sorry, took awhile. I just created a bug, the number is 756023.
I have the exact same problem. Here's screenshots from a simple scene where the problem is illustrated. I filed a bug of this just now, the case...
There's no improvement for me with 5.3.1. Still getting a nice 1.0 FPS on my scene where I used to get a couple hundred FPS :/
On a 2015 Macbook Pro (dual core 3,1 GHz Intel Core i7 + Intel Iris Graphics 6100) this problem does not manifest itself. What's going on? :p
I'm getting a very bad performance as well with OpenGL 4.1 profile on the latest El Capitan: [ATTACH] [ATTACH] I'm running this on a late 2012...
I'm getting a horrible performance on OS X El Capitan. Where it used to run @ 75 fps it's now @ 1.4 fps :/ Any idea what's up? Maybe something to...
You were absolutely correct. Taking out the pixel light allowed UnityEngine to batch the cubes even for ogl es 2.0.
That's what the internal profile at least told me when I tested with a scene with 4 cubes, 1 shared diffuse material and 1 point light.
Dynamic batching works when using armv6 (OpenGL ES1.1) as the target platform and not with Universal armv6 + armv7 (OpenGL ES1.1+2.0). I'm...
In case you have this problem, add the following dll to your Monodevelop project referencelist:...
Did you guys notice HiggyB's comment on Vimeo? Isn't it a bit weird to put that sort of detail in there instead of unity3d.com?