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Thanks mate. After talking with @TwoTen I've realized i'm not using the low level api like I thought. I'm using the middle level API. I can...
Right. I'm working with the LLAPI. So that was my thought...Currently for the login system, I am using the MessageBase Class. It feels like...
I handled this issue by having a list of connections on the network manager, and then waiting for OnDiscconectFromServer and removed the matching...
Hey guys, My client and server are separate projects. Essentially my client is acting as a shell and just handles the visual for the server....
If you have about 40 hours available, you can watch my live stream of creating a full networked client/server architect with fully working chat...
RESOLVED The GUID didn't match. Simply making them match fixed the issue. Not a 100% solid solution, but for now it's okay.
Hey guys, I'm working on a client/server architecture. I have separated my client and server projects. I am trying to create a world object...
You're asking for quite a bit. I would highly reccomend getting more comfortable with the fundamentals of programming. Essentially, you need to...
when you "get" the value to display on the highscore, if that parameter doesn't exisist, it will use the default parameter. Which you can set as...
just use the default parameter option. https://docs.unity3d.com/ScriptReference/PlayerPrefs.GetFloat.html
Wherever you display the money to your player. if (score > 100000) textScore = (score / 10000).ToString("F") + "B"; else if (score > 10000)...
Sorry. Unity prefers Floats. Change the D to an F
You'd like to convert your 1000 to 1k? What happens if you have 1500 should it be 1.5k? What about 1256? Should it round down to 1.2k? or 1.2k?...
I came from working with 100's of java files and a compiler, and when I got to Unity, I too hit that struggle. It became what the hell is this?...
Awesome job man!
You can create a list of TouchedTiles and as you touch a tile, add it to the list. Before adding it, make sure to check if it's already in the...
So to do it programtatically, here's a hint for you. https://msdn.microsoft.com/en-us/library/system.collections.icomparer(v=vs.110).aspx The...
Inserting them randomly into the list isn't what you wanna do. There is a programatic way to sort it how you want, but that's beyond the scope of...
Right. So how can you know "the next cube" ? One way is to have a "List" of all the cubes, and have them in order that you can hop to it....
Assuming the player has a chance to "jump" on the cube before it falls, Here's what I would do: Create a variable to store the amount of time...