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Came here to report the same *point_up* I can't find an option to invert the scroll direction.
Is there a timeline on a fix for this? I can't see that jira ticket linked above. 2022.2.2 does not fix it.
@HugoBD-Unity @benoitd_unity We have the same problem. This bug is a major blocker for our progress.
I think we may be seeing symptoms of the same behavior:...
Ok, as an update here, this behavior happens if I click+drag on top of any child that takes mouse input of the ScrollView. Button, TextField,...
I'm having a very frustrating issue with a complex data editor I'm working on. I'm working in Unity 2022.1.10f1 on Windows. TL;DR version:...
Ok, did a top down re-evaluate of everything to do with the inline sprites and found the issue and a fix. The TMP_SpriteAsset and the generated...
Ok, The TMP_Settings asset is set correctly as you surmise. I made the test scene, it works as expected. I have a canvas and two...
I'm having an issue where inline icons in a TextMeshProUGUI component are working in all other builds of my project, but I'm just getting the...
I'm seeing a similar behavior with Unity 2019.1.14f1 and the TMPro 2.0.1. Perhaps some race condition? NullReferenceException: Object reference...
I can reliably recreate this in 5.3.4 in the editor by trying to initialize crash logging while my laptop is connected to wifi, but my router is...
Ok, this may be the issue:...
Also, the device I'm on doesn't even have the Amazon App Tester or any type of product json on it.
Ok, it was definitely in sandbox mode. But why? Snippet: D/d (14554): In App Purchasing SDK - Sandbox Mode: PurchasingListener registered:...
Hey all, I'm at the end of my rope here. I have an app that is working correctly on iTunes and Google Play with IAP. On Kindle devices it works...
Really? No one? Logging as bug I guess.
Keyboard shortcuts and using the Edit > Undo menu both have the same effect.
This is in Unity 4.6.7. Using as indicated in the docs: http://docs.unity3d.com/ScriptReference/Undo.html...
FYI, I also ran into this problem. I had built a custom data editor for our game. It used a lot of reflection and serialization. That's the short...
I made a tool to make generating custom classes a bit easier. It allows you to specify any number of template files with <CLASSNAME> tags as well...