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This works for me but only temporarily. After a few plays, it comes back... any suggestions?
Anyone know how to user Shader Graph to make a shader with subshaders? Never done this before, but I'm using LWRP and I want to do replacement...
I’m working on a 2D spritesheet-based game that has a nice editor window for settings. In game, I have many sprite renderers for the character...
Let’s say I have a 2D sidescrolling car that has lots of joints for things like wheel suspension and a hinge for an attached trailer. In my scene...
I’m working on a mobile project where the user controls a vehicle with gyroscopic pitch. Using Euler angles I can get it to work, but obviously it...
No prefab. Just a script that's on an object in the scene. I dropped the sprites onto the fields in the script's inspector. The object has an...
I have some code for a UI switch like this: [SerializeField] private Sprite _spriteOn; [SerializeField] private Sprite _spriteOff; In the...
Currently I have a sidescrolling runner with an aircraft that has realistic longitudinal physics (i.e. lift, drag, thrust, weight). Because it...
Say I'm making a sidescroller car where the wheels are either wheeljoints or hingejoints and they're jointed to the vehicle body via spring joint....
I've also been trying to do this and the best idea I've had so far is to, via script, add a force at the wheel center in the opposite direction of...
I ended up just doing a handful of renderTextures. It actually works out really well. I was able to separate all of my complicated HUD elements...
Unless there’s a way to procedurally set up a separate canvas to mimic the screen canvas, and a UI camera to capture that canvas exactly like it...
Thanks! I’ve been experimenting with that and it definitely works as far as the alpha functioning correctly. However, my HUD UI does a lot of...
Okay awesome! How would one go about doing that? Can you point me in the right direction?
I have a complicated screen-space overlay UI with dozens of graphical elements - it's a flight simulator HUD. The scripting is very complicated...
TL;DR: I need any kind of solution to flatten a canvasGroup so that I can adjust the alpha of the group as if it's one image. I have a complicated...
I'm an idiot. Definitely didn't do my research. Registered for the forum, downloaded the correct asset update, installed it and everything works...
So I updated to Unity 2017.1, deleted my TMPro (paid version), and downloaded the 0b11 asset and imported it. However, now all of my Font and...