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I would actually need one for both. one to go from a target to a certain distance to a random point then return. then one to have a partol stay...
is it possible to modify this script so that it still preforms the random walking but if it gets too far away from a certain object it comes back?...
does this look right. if (Input.GetKeyDown ("1")) { // This will make the character turn to the enemy look_at =...
so I could use a box collider set to say x:100 y:2 z:100 and change the following from: function OnBecameVisible () {...
I currently am using the performance script from the island demo to help with game performance. I currently have 7 different terrains that make...
ok second question. The names show when they are 180 degrees behind me.. and if they are in front of me even though they are so far away i...
do you do this via code i assume. if so how would you do that. var each audio file and then on trigger enter play audio file. when...
nicely done.
I get it now. what does it mean. NullReferenceException: Object reference not set to an instance of an object bolt_aim.Update () (at...
ok, I did what you said. var player_script : Enemy_Attack; function Start(){ player_script =...
I didnt even look at that myself. now i feel dumb for not catching it. LOL so this is what i have now function Start(){ player_script...
I totally get where your going with this. function Start(){ player_script =...
Assets/Standard Assets/Scripts/bolt_aim.js(1,21): BCE0018: The name 'player_script' does not denote a valid type. this is the error that i get...
I am really new to this so forgive me. I follow all of what your saying on what to do. I do php/mysql application development. but with this...
the first var in the sample references the script that targets the enemy. is that correct. then i reference the aiming_at in the lower portion of...
that was it perfectly. thanks for that..
var target : Transform; // Object that this label should follow var offset = Vector3.up; // Units in world space to offset; 1 unit above...
I would really like to use this. I have a horizontal platform and when i stand on it it moves underneath me and i fall off. it moves over water so...
ok this is where i am at at the moment. dont know how to make the fired bullet actually hit the enemy object targeted no matter what. i think i...
i think it does.. working on the guided missle part now...