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What is the rotX variable for exactly? It seems like you might be able to instead calculate the offset of the local forward vector to the player's...
I was interested until I heard the cost was something around $60 for what is essentially some cardboard.
This is exactly my issue as well. A dozen and one projects all lined up, none of them bad and some of them pretty promising, but I never can...
I'm not sure 3D rendering and Zbrush sculpting is something I would call "immensely" useful for concept artists. While they can be beneficial for...
Then I suggest you focus on concept art. If you follow what you love, the work you put out will inevitably be better for it. A good source of...
The first step is deciding what you want to learn. Do you want to focus on being a 3D polygonal modeler or do you want to focus on concept art? Do...
Check out ArtStation and make your own portfolio. If yours stacks up to the standard of quality found on that site then you'll have no trouble...
I can completely relate. The problem I found with many of those simple examples is that they take shortcuts for the sake of time and ignore best...
That's a good idea. I had planned something similar for a more advanced video revolving around the Entity-Component system and why it is useful to...
I've been learning Unity and playing around with it for many years now and I've come to the point where I'd like to give back to the community in...
The tool looks awesome but I was wondering if you had an ETA on the next release/product that includes multi-tile support?
That's a really cool demo, nice job. Have you considered just making the sliced area a separate mesh and parenting it to the original? It would...
Your time spent with C++ was definitely not wasted, no matter what game engine you end up with. In Unity in particular however, you can still use...
According to the docs Quaternion.Euler rotates in a specific order every time which is not the same as modifying Euler angles individually. If you...
Sounds like you're running into something called Gimbal Lock which is the reason Game Development uses Quaternions in the first place. To get...
I also recommend the Unity tutorials, they're some of the best I've ever seen and I really wish they were around when I first started programming....
Actually I think your best bet would be to go with a shader applied either directly to your terrain or on a transparent plane just over it. If...
if (dist <= deathDistance) { S***HitsFan (); { function S***HitsFan(); { ApplicationLoadLevel("Start Menu") //KILL PLAYER This part looks like...
I think the problem you're running into is that Quaternion.Euler returns a Quaternion rotation based on the Euler angles you put in. So if you...
You might try using Quaternion.Euler instead if you're rotating around a central axis. I find it's a lot easier to use and visualize.