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@Ted_Wikman excuse me, how the SpriteKey value is calculated? This way?: var spriteKey = Animator.StringToHash(categoryName + labelName);
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Im trying to coimpile WebGL but i have this error on linux (ubuntu) and windows. I cant find even the exact error name in all this. Why this could...
Still fried, i cant build for android
Hi guys! i want to confirm that the following code is working on batch mode: private static Boolean SetProjectID(string projectID,string...
Great to hear! Upgrading now. You had luck trying to make work LWRP with PP on VR?
On my case i just found it was a VulkanAPI problem, so i just deactivated. I still didnt test IL2CPP because is to slow under development phase
You still have this problem?
On 2018.3.4.f1 i have this error when i try to set the colorOverLifetime with a Gradient object: var gradient = new Gradient();...
Wow! On incognito windows load fast. I have only one window in the main account and is slow, mmm what could be the difference...
Results made today using the provided link: Chrome v70: 8~9s Canary v72: 2~4s Firefox: 2s MacBook Air 1.8 GHz Intel Core i5 8 GB 1600 MHz DDR3...
Im having this same issue is very annoying, there is not any issue reported on the tracker? Unity 2018.2.6f1 Lightweight pipeline...
So, guys there is not more advance about this issue? (Breaking points and variables inspection and of course android debug)
Well, doesnt work. Unity 2018.2.3f1 Single Pass Oculus Go The both eyes shows black and white flickering squares