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So if you're like me you probably downloaded unity via the top and most obvious button on the top of this page: Start Your Creative Projects and...
I think you need to at least use the standard "puppet" behavior
UPDATE: Woo! Got it right after I posted this. In the screenshot below I placed the transforms for the PuppetMaster upper and lower tail...
Hey Partel, Do you have any guides on manually adding extra limbs (like a tail on a wolf)? I have manually added a tail to my wolf complete with...
Thanks Partel, slowing the animation speed fixes the issue! Thank you for looking into this!
Hey Partel I sent you a link to my project download, let me know if you need anything else, thanks!
Hey are you using the fall and get up States from PuppetBehavior? Check out Third Person Puppet gameobject on the Melee demo. I’m also working on...
Hey, Turns out the Physics Settings are identical except for the layer matrix. I set the Default Solver Iterations to the max (255) and the...
OK made a new project and just imported puppetmaster...good call, the collider slides off maybe a little bit but not nearly to the extent as it...
Thanks for the response, unfortunately it looks like my fixed delta time is still set to the default of 0.02 [ATTACH] Do you have any other...
Hi Partel thanks for all the help so far. I noticed when my puppet swings a weapon during melee attacks, the collider sort of slides off and is...
Hey Partel, Do you have any tips for adjusting individual muscle settings? I’d like to have my puppets display injuries, so if their arm is...
Hey Partel, I have a situation where I have a unit on top of a hill trying to swing a melee weapon down at a unit lower than him on the hill. I...
Hey Partel, EDIT: I think I can do this by playing with Collision Resistance, but any other input is much appreciated, especially on how to make...
Hey I'm no expert by any means, but that warning message in your screen shot is basically saying that when you create the Puppet it will separate...
Hey Partel, I'm hitting this error when equipping a prop to my characters. https://imgur.com/a/Q0PImec This only happens if I try and equip the...
UPDATE: I think I figured it out. I had to give my Player controller a rigidbody and set the animation controller to this: Apply Root Motion:...
EDIT: WOOO! Figured it out, added a condition to my if-statement in WorldInteractions: Line 16: https://pastebin.com/k1XjAXqb Seems sort of...