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Sorry, new to OpenCv and a modest coder. I am trying to align two images. I expect the images I receive to only have translations, although they...
Have been away from UMA for a while and just wanted to say the latest version seems great, some nice new things. Thanks Is it possible, please,...
Overall, a very high quality asset. These next comments are not a criticism/deficiency of the kit, as I would pay for these...
You can get these sort of issues when you import from mixamo. Always export mixamo animations with the same character (using the default x or y...
Thanks, so if I have a rigged 'scull cap' including blendshapes, it sounds like it will be OK, in that it will follow bendshapes and bone...
The asset looks good, sadly I would have to wait for an HDRP solution. Do you have plans to make this compatible with UMA (essentially designing...
Slightly related gpu skinning was bust for the whole of 2018 (add an recipe at runtime would shatter the character mesh) , so I was surprised you...
PCs, NPCs, dragons, cars, pretty much whatever you want.
It's a system for customising characters in game. You can use any base characters, the defaults, daz3d etc. Third party characters will need to be...
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So i updated, it may be slightly better as i could see the missing polys, but the core issue is still there. but it appears that the red...
That's a good point, I'll update and see. I think I am on 2.9. Thx
Hi All, Has anyone else noticed selecting polys for mesh hide assets is a little difficult with HDRP? is there a trick to this? thanks
@nsmith1024 , i started doing anime UMA almost a year ago, but abandoned it due to other commitments. By chance i started again recently and have...
I also use my fbx to edit animations with uMotion in edit mode, but were you also aware uMotion can edit animations in runtime too? I haven't...
Did you see the UMA 201 part 4 video, pretty sure that's the one thay shows you how to transfer bone weights from your UMA to your clothes and...
You will need to setup the materials to use HDRP shaders and use these on the slots. Somewhere in this forum is a link to a git of, I think,...
You are using scriptable render pipelines? In which case you will need to setup the materials.
@ikermozos, what version of unity are you using. Allegedly this is fixed in 2019.2, but I havent checked yet?
Thanks @kenamis , i thought this was fixed in 2018.3, hence my surprise to see it again (albeit in milder form). I guess I will try an upgrade to...