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Ooh, just thought of a doozy: Element inspector controls are split up that shouldn't be. Suppose I want to set the size of an element. As it...
Back again. I am again using 2022.1, but I'm testing all of these in 2022.2 beta as well. Entering an invalid character in a name/class field...
That is totally fair :)
Noted. 2022.2 beta installing right now. In the meantime, I can answer some of your questions.... Huh. I guess the way I said that was based on a...
(WARNING: This thread is a gripe dump. Please be aware that in spite of all this, I think UI Builder is a cool tool, and actually a lot of fun to...
The Scene Template feature is really nice--but it only works when using the `File>New Scene...` menu option. I usually prefer to create scenes by...
This is good to hear. Let me add to the feedback pile ;) It came up earlier that in the Project Settings, you can change what types of assets are...
I host several custom packages in a GitHub repository. A few days ago, I found the following message in my email: [ATTACH] The button goes to a...
I have a Path component, which defines a chain of points in space, complete with a custom editor that shows it in the scene. But there is a...
Long-winded, yep...Shader Graph has that problem sometimes ¯\_(ツ)_/¯ I'm not sure I would call what you suggest the best way, but it would...
Sweee-ee-eet! I always wanted to have this~ Pleased to hear about the improved bounds support. Can't wait to try it out :)
Me, I just plain prefer Mathematics. Nothing beats the convenience of typing position.xy compared to new Vector2(position.x, position.y). Not to...
What, Mathematics is getting hidden? I was sure that you'd gotten that one past preview.... (In practice it's not going to make much of a...
Nice. Good to hear~ Having tried myself tried to build a Confiner-like system (that didn't even use polygons to define its boundaries, only...
My virtual camera is set up with a Confiner component. Its mode is Confine 2D, Confine Screen Edges is on, and its bounding shape looks like this:...
Ahhh--I hadn't thought of that. Glad I've been trying that on some other things so I'm used to doing this~ (Anyone coming from a search: it's not...
Try setting the sprite editor's "Pivot Unit Mode" to "Pixels." Set the pivot to "Custom," and you can then enter the from-the-bottom value in the...
That's really not the same as this thread's question. Try asking in a new thread.
You can do that?! Dang! That's good to know.
At the bottom of the Unity Editor's image importer, there should be a box with a dropdown labeled "Compression." Change that from "Normal...