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@zartan917 It's not about UBH Asset, it's the basics of Unity, the minimum code required is to reload the scene on hit events. If you want to try...
@Oshigawa It makes sense that UnityEvents has two ways. StaticParameter allows you to set arguments from the Editor's Inspector. DynamicParameter...
@Oshigawa I have made a video on how to receive callbacks. See it here. Also, the UbhBullet passed as an argument is an UbhBullet, so it can be...
@wkzpfm2 Try deleting the asset completely and re-importing it. If this does not improve, please send the project to me.
@wkzpfm2 There are several ways to do this. ex1: replace the shot list if (enemyHp > 50 && enemyHp < 100) { // pattern A...
@Oshigawa A new version of UBH has just been released. The following parameters have been added to each shot classes. If "Use Bullet Fired...
@Oshigawa I will add callback events in the next update.
I have been able to reproduce the problem. I will update the asset soon. Thanks! @OliverL2112
Hi @OliverL2112 I'll check it out.
@chihchanglin There is no best. It depends on the project. Besides raycasting, for simple 2D shapes, it is sometimes faster to do the calculations...
Hi @chihchanglin UBH includes the pattern of the bullets, but hit detection is not a supported feature. The sample uses the simplest standard...
@Oshigawa Changing the parent of the bullet when using it is the intended behavior in the first release. If it doesn't work well with the current...
@Oshigawa Is #define the only change in UbhObjectPool? Or has there been an update to PoolBoss recently?
@Oshigawa We do not plan to link it with any other assets.
@DunkelBor I'm not getting that error. Do you have anything else installed in your project besides UBH?
@DunkelBor OK, I'll check it out. What version of Unity are you using?
@Oshigawa Make sure that m_shotList is not NULL or empty before getting the list members. like this if (m_shotList != null && m_shotList.Count >=...
@DunkelBor I'd like to check the problem. Could you please send me a minimal project?
@jangooni The UbhShotCtrl member (m_shotList) is public, so you can change the shotlist dynamically. Or you can have multiple ShotCtrl and...
@jangooni There are two ways to change the shooting angle of a bullet. 1. Change the Angle property value of each shot (ex. "Ubh Linear Shot")....