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Hello, I am using Unity's URP Decal Projector to display an oval shaped blob shadow texture. The image's dimensions are 227 x 70. However, when I...
I definitely appreciate your willingness to help out, Kurt.:) Unfortunately, this is quite a bit different than what I was looking for and...
Thanks for the reply, Kurt! :) Hmm, so in my spline I have three knots - my starting point, ending point, and control point. With that said, I...
I'm using Unity's latest Splines package(v2.5) to move a projectile across a spline with speed. It works perfectly and the projectile moves across...
I ended up switching to Unity 2022 to use the Splines package. Thanks for the recommendation!
Thanks for the reply! Would you mind elaborating on either of the solutions you worked out? I went through the catlikecoding tutorial you...
What I'm doing: I'm moving a projectile to it's target along a Bézier curve with one control point. The projectile moves from Transform A to...
Good Afternoon, I would like to change the binding of an InputAction at runtime without using a string. This is how I am currently doing it:...
Just wanted to close the loop on this! Here's what I ended up doing. I created an InputAction in my Action Map called "Any" with bindings for...
Hi, thanks for the response! :) I assume you're referring to the event "onAnyButtonPress", correct? If that's the case, I did see that, but...
Good Morning All, I am using Unity's New Input System. I have an Action Map created called 'Menu'. Currently, this is how I check for specific...
Thanks so much for offering a solution! I checked out the documentation, but I'm still pretty hazy on actually implementing it. I don't normally...
Thanks for the reply! :) I'll try and be more specific. I have two CinemachineVirtualCameras: cameraA cameraB The blend speed from cameraA to...
Hello, Will someone please provide me with a simple example of dynamically changing the blend speed between two cameras through code? I looked...
I don't want them to repeat though ._. You really should not insist on something else. At any rate, I went with a different approach that seems...
The legendary Kurt :cool: Thanks for the reply man! Though, I don't want to have a repeating background. I'd like to place things manually and...
What I am trying to accomplish: I want to add a parallax effect to the background of my game. I am working in 3D space with a perspective...
Hey, I definitely appreciate the response! Though, I'd really rather not lock my game to a specific frame rate. I'm also pretty wary about using...
Hello All, I'm currently using a Signal Emitter to call a method that "stops" my Timeline by setting the speed to 0. Then I wait for player input...
For anyone else that may experience this issue, I switched to a different editor version and this issue has not occurred yet. More specifically, I...