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This update sounds great! Can you please confirm that Skinned Mesh Renderer support is the very next feature you will work on? I am really...
Help Lexie, Any updates on the effort to release the current version on the asset store? Really looking forward to it.
Hello Jason, I am using MegaSplat and wondering if there is an object blending feature identical to this one from Microsplat:...
Great work on the update. Is Instanced Skinner Mesh Renderer next on your road map? I think this is the only hope of seeing large crowds of...
Did you add the optimization to the cascaded version? You said you were planning to do that.
Hi, Is it possible to take the optimized SEGI from your asset and use it by itself in a separate project or is it integrated deeply with Sky...
Cool, Can't wait! Did you ever consider a screen space GI approach? Or are you aware of any existing ones in Unity? It might not be accurate but...
Hello Lexie, We are in the same boat as you. Our game is an infinite procedurally generated survival game: [MEDIA] and looking for a suitable GI...
Hi, When running the demo scene on PS4 I can see that the hair is there and the physics are working but the shader itself is pink. Any idea how...
Hello Malbers, I have both Invector Melee and HAP 3 (both latest versions from asset store) in the project (using Unity 5.6.1 P2). But when I add...
Yeah, Three weeks for a submission is weird. Can you maybe ping them Cody?
Great to hear it's submitted to asset store! Is it safe to assume that previous OBI features are still in? Like tearable cloth?
Any updates on the release date?
Hello Adam, What I am looking for is the ability to generate a full island in the ocean at runtime (basically as you are at a certain distance...
I understand that this is a such a complicated are and Cody is doing a great job sharing what is happening (what works and what doesn't and what...
Hello Arkano, Is there an estimate release date of the new c++ version of OBI Cloth?
What's wrong with sponza? It is the best GI showcase scene out there. At least do sponza + something else :)
Just a suggestion, because I really don't want to see another Unity 100% realtime GI solution with great potential go under (happened four times...
I suggest you go ahead with the C implementation. Performance is very important when it comes to cloth and it is better to bite the bullet now...
@Jakob_Unity Any update on support for making nav meshes at runtime?