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Hello everyone! I was REALLY enjoying UNET, but ive hit some road blocks on a feature i think should be supported out of the box easily. I want...
SOLVED - There's a method/callback for this exact situation: public override void OnStartAuthority(){}.
bump?
Here are some pics of my inspector. Perhaps its something im doing there, that i do not see? NetworkManager is pretty self explanatory....
Sorry I am new to UNET and networking in general. I have tried your suggestion above, and it still isn't working. It doesn't enable my camera in...
Ok, so would I create a separate command that for just the host, and then call it if isServer is true (not even sure if would be)? Edit: Tests...
Hello everyone! I am having an issue with SpawnWithClientAuthority. It doesn't work on the game host. It works flawlessly if i run a standalone...
Here's my SpawnPlayer command: [Command] void CmdSpawnPlayer() { GameObject player = Instantiate(m_PlayerTank);...
Hello everyone, I am having some issues with NetworkServer.SpawnWithClientAuthority not giving the client that is hosting the multiplayer game...