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This is an incredibly niche problem to run across I know I expect very few people out there have needed to dig into it so I didn't really expect a...
The short of it is that I'd love to know what calculation or set of operations is done behind the scenes when additively blending animations. A...
Alright, yea, that's more or less what I thought, perhaps I'll take a gander at generating geometry. Thanks for insight!
Alright, I'm still working my way through learning Shader Graph, and I was working on figuring out how to draw an outline around the intersection...
Or don't enable/disable the colliders at all, merely send the hit/damage message only when your character is swinging, so read the animations, or...
So what you’d want to do is get a reference to the script from the enemy you collide with, something like enemyBlock =...
Why are you adding the enemy block script to the player at start? You will only get default script values and nothing from your enemy like that.
One way to solve this issue is indeed a raycast, if the raycast detects a slope then you calculate the correct angle of movement using the normal...
Oh gosh I feel really stupid now haha, I haven't done any programming in awhile and for the Enemy I was using an IEnumerator for the main loop...
I apologize for missing your reply, didn't get an email about it and didn't figure anyone was gonna answer. I am now even more confused as when I...
So I'm guessing this is just some weird bug and not a problem with my code?
So essentially I'm just attempting to very simply have it so I can click on an object in the scene and then destroy it, I realize there's the...
Why don't you just use transform.forward in your raycast? Instead of targetDir? That'll give you a weird angle for the raycast to be coming out at
Only thing I can think of is that since your setting your objects velocity directly in order for it to stop moving forward you need to set it's...
Ok so I've recently just gotten back into Unity, and the whole mecanim thing is totally new to me, I'm very much used to the old system. I...
Does only the sniper gameobject have the ads script on it? Because I see you are only calling that in your weapon switch script. EDIT: Or rather...
The way I would probably do it is with a coroutine like Ruub said, but I personally wouldn't use OnTriggerStay. I'd do something like this....
I believe this will help http://docs.unity3d.com/Documentation/ScriptReference/Physics.SphereCastAll.html SphereCastAll returns an array of...
It's as simple as creating a GameObject variable and just assiging other.gameObject to it. var target : GameObject; function...
I'm not sure exactly what you're looking for, but I just fixed your code. If you could explain the situation a little better I'd be able to help...