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I am using Unity 2019.4.5f1 LTS version. And I currently have the same problem, camera keeps clear color buffer with background type =...
Want to ask a question. In example codes, I don't see codes doing any frustum culling. Does that mean frustum culling is handled somewhere else...
No need to apologize. Thank you. Cause our project still rely on Unity 2019.1.10f1 + HDRP 5.16.1, Hope there will be good news later, so we can...
Sorry I did not aware that. I have removed url link. I will send a mail about this issue.
Thank you for your testing. Did you also use Unity 2019.1.10f1? Because I need to work a project with Unity 2019.1.10f1, I will try newer version...
I made a prefab referring to your tree prefab (AmplifyImpostors\Examples\Assets\Prefabs\TreePrefab.prefab). I recreated materials for bark and...
In my observation, trees are rendered with incorrect mesh-render-order. First all leave meshes then bark meshes are rendered, and all shadows are...
Seems like a bug In newest MTree 2.3 version, using HDRP 5.16.1 (Unity 2019.1.10) Save tree as prefab. Use terrain tree brush to edit trees on...
I am using MTree with HDRP 5.16.1 (Unity 2019.1.10) I am curious what settings should be for GPU instancing to work optimally (or correctly) I use...
I follow your suggestions, problem solved. If I created HDRP template, then I will get HDRP 5.7.2 installed defaultly. And I only upgrade HDRP to...
Yes, I start a new HDRP template project (Unity2019.1.10f1) HDRP upgrade to 5.16.1 version Then import MTree v2.2
Hi, I just imported new version MTree v2.2f0.1, try to use it with HDRP 5.16.1 (Unity 2019.1.10f1) But I have trouble on producing tree prefab...
Happy to know you are working on testing v2.2 already! Great job & asset. Do you have a release date on MTree v2.2? And MTree v2.2 will support...
After reading codes and trying re-write my extended PhysicsRaycaster, uses ViewportPointToRay() instead for raycast, Now it works with...
I want to have a camera rendering to RenderTexture. Another camera will just display(blit) that RT on screen finally. So I have multiple cameras...
Recently, I just re-wrote one of my shader work onto Unity 5. One simplified lava shader (which I wrote OpenGL ES2 version for iOS & Android in...