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Hi seltonnn, this comment on reddit from DrunkMc helped me a lot:...
Hi, here is a workaround for the GUILayout.PasswordField bug. It solves the following problems: 1) Password appears as clear text on the...
Very cool! :) Any news ?
Hi, same error message here... I solved it by just changing the "Character" property of every font from "Dynamic" to "Unicode" in the Unity 3.4.2...
Hi Ayrik, sorry not having noticed your post earlier! I used the method you are describing: when a member of our team is working on a copy of a...
Hi Kragh, I don't know why, but adding a fallback at the end of your shader code, between the last two brackets, seems to solve the shadow...
Yes! You're not the only one... A french news site has already relayed it : http://www.macgeneration.com/news/voir/198042/unity-gere-l-ipad Lol...
Thanks a lot Tzan! I added the line: meshCollider.sharedMesh = null; before: meshCollider.sharedMesh = mesh; and now it's working fine. Have a...
Same problem for me... :( Did you find a solution? Updating the sharedMesh of a Collider does not update it... Here is the code (C#) I'm...
@megmaltese: Lol, it's been a long time! My colleagues and I are really tired of the time we are spending on the integration... AFAIK, from this...
Hello, I'm trying to merge two unity projects, without success.. I exported a package from the first project (including the main scene and...
@scarletsnake: Sorry for the late response! Please try this new shader with a Specular map (untested!): Shader "Skin for Unity 3/Bumped...
Yes slidingcarlos, I've noticed this problem too... :( IMHO the reason is that this shader is lighting the back of the objects, where there...
Nice work scarletsnake! Glad the shader was useful to you! Unfortunately, I've encountered some problems with this shader when using shadows... I...
@scarletsnake : Have you tried the one I posted in your own thread ?...
I had the same problem this morning: "TypeLoadException: Could not load type ...", crashing Unity 3.1 on MacOSX whenever I tried to play a scene....
And here is the unity package I built for the previous post images:...
OK, here's a new version with some minor changes: I've removed the 0.5 factor and the ambient part (back of objects were too bright), and also I...
Yes, you're right pgomid3000. I should have mention that, from the Unity 3.1 manual: "Forward rendering path supports only one directional shadow...
Hi there, I'm currently working on an adaptation of this Skin shader for Unity 3. But since I'm not a shader expert, I would need some help! Here...