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Here's one suggestion I would make: As I understand it, IComponentData implementers need to be blittable structs. However, outside of throwing...
Well, hell. I took a look at other posts of yours & I think I came off as talking down to you. I apologize; it wasn't my intention. I wrote my...
It can be useful for having methods that can daisy chain together, for one example. In this case, it would be to ensure that Unity's...
Mutable structs are generally considered bad in the development community, one reason being it is easy to to propagate bugs when using them (since...
First of all, I love how Unity plans to incorporate ECS into the engine. Secondly, as a programmer writer (we are almost devs!), I am frequently...
Is there any way this could be used to add PBR decals? I think it would be pretty neat to decal with Megascan assets, full tessellation & all....
I would guess flight sim.
Not sure if this will help, but I posted the following: https://www.facebook.com/ZacharyLayne/posts/10156221152249700
That's got to be irritating for you. I'd imagine it's resulted in lost sales.
The discount date ends tomorrow & it still isn't in the asset store. Will this be extended out? And any updates?
Wait, I thought this was released. Where'd it go??
Nice! Thank you. :)
Hi! Is it feasible to have this work with XFrog trees?
Hi! Is this able to be used for windows, tunnels, etc.? Is it possible to use an arbitrary mesh as the portal?