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After days of trying to figure this out I switched back to the Legacy LibOVR oculus backend and the stale frames are gone. Very strange. Seems...
Frequently I am getting 1-3 stale frames every few seconds or so but the frame rate is a solid 72fps on Quest 2. I can even run the game...
Still having this issue on Unity 2021.3.2 running on Quest 2. It only happens to physics objects. Frame rate is solid 72 fps. I can't reproduce...
I’m having this issue as well when building with Vulkan. I tracked it down to the Depth Texture option in the URP Pipeline Asset. When Depth...
Is there a way to add a rule for components? Curious about making it so all game objects with a Light component show a light bulb icon.
I was able to generate a Player.log! The exe runs and is shown in task manager but never truly starts. However a log file is generated. It does...
Sorry for the delay our studio was out of office. To clarify are you also testing with the Valve Index headset in addition to the controller? We...
It was case number: 1387356
Hrm... Interesting! Unfortunately we cannot upgrade beyond 2020.3 due to it breaking a number of our tools. Can you reproduce it on your end via...
Oh sorry I meant not using the SteamVR Plugin. We are using Steam with SteamVR runtime version 1.20.4
Thanks for the reply! I really appreciate it. I actually just made a test project and sent in a bug report with a small example project. I'm...
We've been switching our project to the OpenXR plugin and have gotten the Oculus Headsets working as intended. The Oculus Headsets work in both...
Also am searching for a solution to this. The black background makes it difficult to find prefabs. Using Unity 2020.3
Any updates on this? We are currently switching to OpenXR and we'd prefer to use our own haptic values per input as the trigger and grip have a...
Thanks for the reply! I just adjusted the offsets manually and found that the Pointer Rotation is actually the same as the old OVRPlugin api. So I...
Migrating from using the Oculus XR Plugin to using the OpenXR plugin and am using the Tracked Pose Driver. Everything works great except for the...
I talked with support and they couldn't reproduce it unfortunately. They suggested I try 2020.3.3 and it surprisingly removed all physics...
Out of curiosity I was able to pretty easily reproduce the 2020.2 physics bug on the quest by starting the game on device and then while it was...
Downgraded to 2020.1 and the intermittent physics stutter is gone. Current guess is that it may be related to the Delta Time changes in 2020.2...
Been working on a VR project for a year now and recently an issue came up in our build that we haven’t seen before. Every few seconds anything...