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If you're seeing the same jitters doing just the transform in Update it doesn't sound like it's related to the physics engine stuff, almost sounds...
Sounds like some general desync issue rather than something related to the Quest specifically. With the variable nature of rendered frame times...
Same thing in a totally blank project on clean installation, submitted a bug report; (Case 1093684) Material tab of FBX importer throws null...
The Standard shaders are a little difficult to modify during runtime, the custom material inspector for it does more than just assigning texures,...