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Thanks, let me check it out.
Hello guys, Thanks for your help, first of all. Currently, I am making vocab quiz type game, where I would like to have mistaken vocab to be...
Hey guys, want to see if you can help me with something. I'm doing a page for scoring in my game, basically, I want one of those effects where...
thanks for your reply, I really really do appreciate it so much. But I read it three times, and I got increasingly confused at what I need to do...
I use this method: there's a pushButton script attached to a gameObject The button has a onClick function, refers to the GameObject, calls a...
Thanks. I think it's best to store online, as they may play the different games on different platforms, and want to access their wordlist. It...
I tried adding this on the button script: Debug.Log ("This button is tagged " + EventSystem.current.currentSelectedGameObject.tag );...
Thanks, but my question is how to set the reference to affect THIS button. I know the method is to choose the interactable extension.
Hey all, I'm having some trouble with this concept, and want some help. I have button on the canvas, and the following onClick script: using...
These are really good concepts, and can help reduce the save/ load portion. That the player can load / save a subset of the whole word list. I'm...
Hey, I just have a general question to see how this can be done. I'm planning a language learning app, and want to keep track of the wordlist...
Thanks, I will parse an XML in the future, but would like to know how to solve this issue with dynamic references to lists too.
Hey thanks guys, But I'm still confused though. I make this a 2-step process. Each quizItem is more than a text, as I just simplified it for...
Hey guys, I made a custom class of object, and made many class objects, which I want to add to a list. public quizitem quiz1 = new...
Thanks! Very helpful.
Thanks for the suggestion. Sorry about that.
Hey guys, I ran into the strangest coding problem, and I finally figured out this issue with using arrays. I reduced it below for your reference....
Thanks guys, I really appreciate the positive feedback. Truly this is a very supportive community. I was hoping to find someone who can help me...
Thanks guys. I understand the value of these forums, and I really appreciate any help I can get. I'm planning my first full-scale game that I'm...
Hey guys, I was wondering if I can find a coding mentor here to help me work through some of the issues I'm going through with my game....