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I'm trying to add a custom menu to my ToolbarOverlay. I know new menu items can be added as the toolbar overlay includes Panel, Horizontal and...
I would like to create a custom Unit that has 2 ValueInput ports. One that references a ScriptableObject; and the other that is a dropdown, which...
I have a simple interactable that allows for gaze interaction. This interactable has a an affordance state provider that listens to hover events...
I'm trying to make a holster that I can attach to the player. For the most part this can be handled using the XRSocketInteractor; however, also...
I started with a XRPriorityEvaluator but it didn't behave the way I expected. However, I did come up with the following: using UnityEngine;...
I am trying to create a custom XRTargetFilter to handle priority. The system has an XRInteractablePriority component that allows the developer to...
When assigning a script or state machine asset to the appropriate component, it would be great if it populated the Object Variables with the...
You can add this component to your XRSocketInteractor. using UnityEngine.Assertions; namespace UnityEngine.XR.Interaction.Toolkit.Filtering {...
There are Hover and Select filters for Interactables and Interactors. Could we get Activate filters? For example, the player may be able to hold a...
Something that I would find incredibly valuable would be a Wiki in the DevOps website, similar to GitHub. This functionality would enable...
That was it. Thanks so much.
I am instantiating a prefab via Addressables that subscribes to an InputActionProperty. For example, press (X) to reload gun. While this works...
I'm creating a magazine well (i.e the place where magazines are inserted in a gun) interactor that extends from the socket interactor. The socket...
I'm attempting to create a Utility AI. I have a Brain ScriptableObject, which has a list of Actions. I would like to let designers define an...
I don't know if that is the case for (1). The BaseTeleportationInteractable overrides the OnSelectEntered, OnSelectExited, OnActivated, and...
First off, teleportation isn't bad. But I think it can be improved with 2 simple changes to BaseTeleportationInteractable. Add a "Custom" enum...
Please make the OnEnable and OnDisable methods in the CharacterControllerDriver virtual. This would allow me to extend the class. For example, I...
Is it possible to capture the consecutive button pushes for a multi-tap interaction? I would like to incrementally add ring wedges around the...
I created XRHips to approximate the hip position. using UnityEngine; public class XRHips : MonoBehaviour { #region Fields...
I'm trying to create a holster. It seems to be something between an XRInteractableObject and XRSocketInteractor. Normally, the item is equipped...