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Being argumentative and disagreeable is one thing (there's no doubt I'm both of those things), but being insulting or contemptuously belittling...
Code snippet It seems that the .ForEach method exists on lists but not arrays, but that works perfectly for lists
I think you are saying that those emotions can be harmful if their figurative volume is turned up too high? If so, then yes I absolutely agree
My apologies for not providing code snippets and clarifying what I meant by "bloated". By bloated, I simply mean writing loops and logging in each...
In a workspace setting, it's perfectly fine to use good people skills and deliver criticism in a way to protect the ego of its recipient and the...
I think by criticizing Unity so harshly I've basically just shaken a bee's nest and now I'm getting stung by all the Unity enthusiasts who lurk in...
New to Unity, not new to software engineering. I'm looking to log an array (without bloating the code), and this is turning out to be a...
I'm new to Unity but have coded in other disciplines for a long time. In most other languages, it is usually trivially easy and a very small...
"and we are lucky to [have it]" -- You speak as if you don't care whether or not Unity designs a good API or not. I'm probably more upset about...
Clicking on the simulator to simulator touch events is just not cutting it for me. Would be really nice if I could just use the keyboard controls...
I wish that you were not right, but I know in reality that you are. I still think it's worth it to discuss this because it's forcing me to sculp...
Good points, the only way to fix this without making backward-incompatible changes would be to increase verbosity. From a UX/DX point of view (in...
Sounds to me like there's just a shockingly large amount of APIs out there with poor usability. But it also sounds like at least some of them had...
At the end of the day, this is not a discussion about engineering or development. Instead, it's a discussion about design and UX. I have a funny...
The latter is better, and it's not an absurd claim. If the "DogBreed.js" (or whatever this imaginary API is called) API writers changed the API...
I completely disagree. That's like getting a German Shepard and telling everyone it's a Golden Retriever. Then, when people tell you that you are...
OMG There is so much irony in calling this "EXPECTED BEHAVIOR" Yes, because all of us here were expecting to get the component in the parent in a...
"It's not a bug" ... How is atrocious usability not a problem? You all need to get your priorities strait.
Do other engines like UE5 or Godot have this problem? If so, how do they handle them? This seems like an extreme pain point to me, one that ought...
Unity's physics shapes for tiles is trash, to be honest. For me, it's completely unusable given the game I'm working on.I really hope they change it.