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Worst issue description ever. Make some effort.
Yes it seems to work in 0b13, not in 0b12 however.
I just built a Vuforia project targeting Android and iOS using 2018.1.0b12. Running in the editor works fine as well as on an Android device. The...
Same issue here. It's either that or wobbly Holograms. Any news on this?
Unrelated but 2017.3.0.f3 my anchors doesnt seem to stick to world but rather local coordinate system. So loading an anchor from the store makes...
Have you properly installed it to another path? Maybe try another version of the editor.
Unity has not fixed this since forever. This makes working with Unity on a corporate network hell. This needs to be fixed asap! Is there any...
OK @unity_andrewc I filed the report on friday. If you have any questions about the implementation feel free to reach out to me.
OK will do
I doubt it is. First I'm getting a successful export and then a successful import (but no anchors). Important to note is that the export does...
That is not really how it works though. The spatial information is constantly adding up in the internals of the Hololens. Thus the more you...
Thanks for you answer @unity_andrewc . Let me explain a bit more: The API call I'm doing is: WorldAnchorTransferBatch.ImportAsync(data,...
So I've been transferring a serialized anchor using TCP. I have been debugging this issue and I know the received bytes are exactly the same as on...
Apparently I was in a another thread. The solution was to implement a Producer-Consumer pattern Queue on main thread (e.g. gets consumed in Update()).
So I've successfully transferred an anchor from one Hololens to another but when I try to import it I get this error message:...
What does this mean? Pro License? Or is that some special package? I do have the Pro License if that is what you mean.
Bump
I have a Hololens that I want to control with a simple Android app. All my code works fine in Hololens and in Editor. I can see packets being sent...
Same as above. It started to not find Assembky-CSharo.dll. Anyway I got VS2017 working after upgrading my project and dependencies instead.
I can also affirm that 2017.1.0p5 and VS2017 15.3.3 works. I could not wait for 5.6 updates so I made a complete makeover updating Unity, VS and...