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Getting somewhat of a bizarre issue with UPGEN URP on 2021.1.12f1. At first I thought it was the result of something else in my URP stack but it...
@Olmi that would be great. I managed to get myself to hacked together version by caching the stats instance updating the cache and then replacing...
I have what I presume is noob issue that I can't quite seam to figure out. I have a basic custom class [System.Serializable] public class Stats...
I tried playing with the texture sizes and object scale to no effect (not sure if that is what your referring to, pretty new to unity still.)...
The issue persists with one or both of the channels disconnected. I updated the above image showing the results of disconnecting the channels anyways.
Anyone experienced a weird almost macro blocking style issue with Shadergraph based shaders in standalone builds that's not present in the Unity...