A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi @BenCloward, I've just created your Hash23 node in Shader Graph and I'm trying to use it to randomize UVs but I'm getting this flickering...
I have a custom Inspector using EditorWindow, something liket this: public class IlluminationInspector : EditorWindow {...
@jonathanma_unity can you help me out with this?
I have a slider and a field that both binds to the same field, so that I can drag the slider and at the same time see the coresponding value in...
I tried adding that editor code on a separate gameobject in the scene to handle all scene updates and that seems to work as a workaround. Like...
I just tried your code in 2020.3.23f1 and it works like a charm. Magic! :)
I tried [ExecuteInEditMode] instead of [ExecuteAlways] just to check, but it is the same issue. Please let me know when you hear from the editor...
I tried forcing the repaint but it makes no difference. using UnityEngine; using UnityEditor; [ExecuteAlways] public class Demo : MonoBehaviour...
Okey, I have replaced the "complex transform" with a Debog.Log(), but it is the same result, if I move the mouse around over the editor UI it...
I have this simple code on a Cube in a newly created 3D template scene in Unity 2021.3.1f1 (LTS), I have also activated Always Refresh in the...
@jonathanma_unity or @cpalma-unity do you have any input on this question?
Any ideas or input on this question?
I have an EditorWindow for automating some stuff and speed up workflow in the editor. Something like this: public partial class MyInspector :...
Yes, I understand why this is happening, what I was wondering is how do I get around this, in order to achieve the effect I want? :)
'controller' is my own code, it does not have a SetValueWithoutNotify method, it is not part of the UI Toolkit. It is the Binding that is causing...
I have one Slider and one FloatField that both can updates a (the same) value on a script on a GameObject. I use Bindings to bind the value to the...
I'll see if I can recreate the issue with simplified code and send in a bug report, unless I find out that the error was on my part :)
@DavidGeoffroy That sounded like a plausible explanation, but no, my director wrap mode is set to None. The clips in the timeline themselves are...
@DavidGeoffroy How come this works in 2019.4 then? And more importantly, how do I get around this in 2020.3? I need to be able to trigger the...
When I press the play button in the Timeline editor window everything works as expected, the playback stops at the end of the timeline. But when I...