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Ah, how didn't I think of this... I guess I got too used to 'normal' C# programing where you always get the errors rubbed in your nose, before...
This is my exact code: private void ChatReceive(string username, string message) { string text = $"{username}: {message}"; //anything here...
Am I the only one having this problem? I still haven't figured it out...
No red error messages. The event fires when a websocket gets a message (I used 'OnGetCookie' for a sweet and fun name, the actual name is...
Hello. I've been using the new UI Builder for a few days, and it has been a bit of a headache, but lots of the Unity devs' forum replies have been...
Yes! Thanks a lot for your reply. This is already great, but it uses AVFoundation, so it only runs on Apple devices. Though is there something...
Hello! Thanks a lot for your replies! I understand what is happening thanks to you two. Knowing that lossyScale (considering the object isn't...
Hello! I have a cube, with its pivot point exactly on the center bottom (did that in blender). If I increase the scale on the y axis, the cube...
Good day people! I have been researching for a few hours now, but can't find a real solution. My goal is simple. Have a scene setup however and...
Transform parentTransform = target.parent; Matrix4x4 parentMatrix = parentTransform != null ? parentTransform.localToWorldMatrix :...
Maybe you're right and I'm doing lots of unneccessary steps. Basically what I'm working on is an IK system for the arms. Since I don't want the...
I see... then what SHOULD work, is taking the local 0,0,0 and translating it in world space. That would mean the target would simply move towards...
AHHH OK!!! Your explenation makes a lot of sense, I get it! My problem is that the object is constantly affected by force. I want the object to...
Thanks a lot for your reply! targetTransform is the transform with the rigidbody. What I'm trying to do, is simply set the localPosition of the...
Hello! I'm trying to move a rigidbody using this. I want to set its position in local space, and this is what I came up with in a few seconds,...
Yea, Debug.DrawRay has been a lifesaver, especially for this script! Everything works great now, and I'm really grateful for your help. Thanks a...
I want to shoot a ray from the foot, downward. leftLegTarget.position + (Vector3.up * 3) starts a ray from 3 units above the foot: foot position +...
In the end, after vigorous testing, I got it to work... this is the way: Physics.Raycast(leftLegTarget.position + (Vector3.up * 3), Vector3.down,...
Yes, that's what I thought. Though if I try Quaternion finalRotation = Quaternion.LookRotation(crossVector, hit.normal) *...
In the end, the problem was the direction vector, you were right! I changed it simply to Vector3.right, which was close enough to what I needed,...