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Hi there! I'd like to show you a demo of interactive smoke similar to the one in Counter-Strike 2. https://github.com/aleksandrpp/InteractiveSmoke...
Hey, check out this character controller example with manual physics calculation! https://github.com/aleksandrpp/CompetitiveController
Hey, check out this example! https://github.com/aleksandrpp/MassiveShooting
Hi Unity! I use 2022.2.12, and just try Graphics.DrawMeshInstanced() w/ million instances count and it work! I see some guard inside: if (count...
Solved!
[SPOILER] [SPOILER] [SPOILER] [SPOILER] Errors come out at the very last stage, when you are waiting for success. The assembly already copied,...
2021.2.6 [SPOILER] ... Looks strange
Hey Pärtel, asset is awesome, but listen unity physics is not predictably, especially for network. So can you help with behaviour for getting up...
@Fuestrine, everything works great, it's my fault I remove "RemoveClientAuthority" after AddForce() and it worked, it is important, probably...
This is a special case in a large and very raw project, I specifically described all the actions. Would be cool to get a demo with all the action...
Today with a fresh mind. The problem is true in Smooth Sync. In short, what am I doing with NetworkTransform: void Start() { if...
maybe, unity physics is ugly, thanks for trying to help
nothing, addforce from isLocalPlayer with hasAuthority does not work for anyone and for himself
Yes exactly! I have to imitate add force in all instances because the code below does not work if (player.isLocalPlayer) // player - link to...
Asset works correctly only on authoritative server? I need sync ball in p2p, ignore who is server. 1) Have ball with "Local Player Authority"...
Hello! I know it's bad but .. What happens with network object (A) spawn from server registered spawnable prefabs [have LocalPlayerAuthority in...
Good time Partel! I'm trying to adapt my game for UNET. I had a problem with Interaction Systems, in particular with pickUp flag, because network...
Brilliant, thank you!
Hi! How to do this? Edit IKExecutionOrder?