A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Cloud builds are failing since we upgraded to MetaXR packages v59. This is the error we are getting: "One or more packages could not be added to...
Some 3d objects in our app aren't gameObject based. We have a custom solution to interact with these in VR that doesn't depend on Unity Colliders...
I'm loading a material using Addressables.LoadAssetAsync<Material> (AssetReference). The asset is loaded and I can apply it to my renderers....
Just to be sure it wasn't something about my project, I reopened the streamlined project I sent you @joejo with 2019.4.20f1. Went straight to...
@Tanya_Li @joejo I downloaded 2019.4.20f1 today, made a build and this issue is still there.
@joejo I sent you a PM with the project attached. Any questions please ask. Regards.
I mean the windowed window you get when you execute the standalone build. It doesn't matter if the build is Mono or IL2CPP. This is not an editor...
It only happens when I resize the standalone build's window (I'm on Windows 10), which is set to windowed + Resizable Window. This is not an...
For context. We are working on a VR Standalone application that renders at the same time on the headset and the monitor. We have a custom camera...
up
So I made a couple of builds with 10 million items and I get: 7.5 ms (2 concatenated systems [UpdateAfter]) 23 ms (Getting the premium component...
I'm working on a IJobForEachWithEntity that calculates the cost for all items in a store every frame. There are a million items, just to test the...
I really appreciate you took the time to help me out with this. I fixed it. It had nothing to do with your asset. The problem was indeed that...
I checked ApkImpl.s_paths and its length is 6 (it should be 28), which is the same as the index value. Alas, it returns an exception. Those 6...
Hi, this asset works very well on Android, iOS, Oculus Rift... but we've been struggling to make it work on the Quest. I get a...
Hi, I was curious to know if UIElements runtime is something Project Tiny will support in its next release. If not, are there any plans to...
Hi, I heard that the plan is to stop saving uss and uxml files in pairs in the future, but would that mean that while I'm working on a .uxml...
bump I don't know what else to say to clarify it. I think they issue is pretty clear: - if we build ANY project on v2017, even an empty one, our...
Since a couple of hours ago our iOS builds get cancelled and we're just getting this error message: "Error loading logs; logs unavailable for this...