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It sounds like you're being passive aggressive about them not creating an "Editor" folder.
Hello, I was wondering if Addressables can handle this situation: (1) After clicking "Play" in UnityEditor, suppose my code spawns some dynamic...
After baking lights on my low-poly models, I observed that baked light doesn't have a "flat" effect. I googled how flat visuals are related to...
Thanks for the explanation. And last question: Would this shader be compatible with Unity's baked lighting system? I.e. a static object using your...
Does this mean that the normals are calculated within the shader every frame? Just wondering if there is a tradeoff somewhere for this decreased...
I have a test scene where I create 5k objects with LWRP's Simple Lit shader and 5k objects with Lux Flat Shader. When I toggle between them, I get...
Hi, My team has seen gigantic performance improvements by adding Texture2DArray support to our in-house shaders. There doesn't seem to be built-in...
When GPU instancing is on, the CPU overhead grows as the number of batched object grows, to the point where it makes more sense to turn GPU...
Thanks a lot - Going for the paid version now. I really appreciate you going into your answers.
Sorry if I was unclear -- the sampled points will be in 3D space, even though they're all in the same plane. I have a proof-of-concept for...
Hi, I'm considering buying the paid version, but first wanted to know if it could support my use case for a mobile app: - The user can trace...
@reindeer-games Great product, is there a way to have the mesh cutting start from a specific position? Ie in the demo scene if I click the...
I bought one of Google's Daydream 180 cameras that takes pictures in .vr.jpeg format. (Example attached). What is the best way of displaying these...
Okay thank you! Would you mind sharing your code (for myself, and others in the future?) Thank you.
Thanks methos5k. I can't replace eventSystem.RaycastAll(..) with a call to GraphicRaycaster's Raycast because (to my understanding) RaycastAll...
Hi, I am relying on eventSystem.RaycastAll to test for pointer interactions with a world-space Canvas. Is there a way for me to limit RaycastAll...
+1 Working on a VR project with no assets. Just the default scene. I get 0.5 fps in the Game tab, but the Game tab will update as quickly as I can...
Hi, I have a photosphere in my scene and every texture has incorrect colors (yellows become blue), but only in the Build version; Editor and...