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Neither was I, so I spent a couple hours and made this awhile ago:...
Hmm. but if they do that, I won't get my neatly organized docs... I must vote the other way
This is mostly C# usage preferences. gameObject can be safely assumed, assuming C# is known before reading this. As far as print() assumption, eh,...
This is separate because of the keyword "Rendering" "Only rendering is affected" It means your sprite is perfectly unaffected, it only mirrors...
Oh yes, that was obvious 'cause the boolean is flipped, but that wasn't the issue I was reporting. The documentation simply says it happens in a...
http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Also possible using native code interop which is findable via a search for...
A lot of things, you can't find unless you break things. I specifically don't do 3d animation, for now, so like, I'll never hit the "bones not...
OnApplicationPause is called before Start() in our app, or rather, at any given time. The flow diagram isn't correct. Also, is there a function to...
For some reason you were logged out of your versioning system. Go to Edit -> Preferences -> Editor and ensure you're logged into your system
I know the spam wars have been solved and then re-attacked new ways for about as long as they exist, if your system is proprietary then good luck,...
Apple and MS have this, can your document generator test to see if it's "online" and embed a feedback box, so you can directly get input and have...
haha, nice reply (to Mike) Rasmus. I personally don't care for accreditation (I remember you asked me). Just keep it to "felting" I guess. Didn't...
That program is probably meant to be run from a CMD prompt, and I doubt it does what you think. There is no documentation on it, I would bet it's...
Alright Unity, this time I'm gonna be on your side (first). (And yes I realize the discussion evolved, 3 employees, politeness, but some of this...
If you select the Event System game object, you get a thing int the lower-right of the inspector during gameplay. Unfortunately all of the...
The code is generally well-written and given as an example. In fact, figuring it out, using their documentation, is probably the intended/better...
@liortal I almost wrote an app to take the text file and compare, but since I'm not doing the "whole" thing, (I did that already, it's on page 2...
I know some of these were moved, a few are just not in order (or weren't), but in general, here's the engine differences: (without hierarchy, of...
This belongs in the Scripting category. Please keep discussion to the Unity documentation.
Here's the version with pure categories. Suggested edits: Graphics vs shaders vs objects that affect graphics. 2D Category including physics...