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Hey, I paused my project for a while so I'm not working on it right now, but few weeks ago I (maybe) found a solution, and modified my shader that...
Hello, I'm trying to write a compute shader for my game, but i'm encountering some issues. I have multiple arrays that will be filled from my...
Thanks for all theses advises ! I did, and strings were indeed using most of the memory ! I managed to fix the problem : as I said, i'm now...
Thanks ! Everything is clearer. Well, yes, I thinks that's the problem. I was naive to use too much arrays XD. I didn't know that using arrays...
Well that's a kind answer ! Anyway, as I said above, I tried a lot of things, and the problem does not come from my data : If i fill my 2D arrays...
Thanks for your answer ! I understand your point of view, but as I shown above, if i'm calculating it properly, it shouldn't use this much memory...
Hello, I'm making a minecraft-like game. I load a lot of data in the RAM to use it later, using arrays of strings. Basically, it looks...
Hello, I'm working on a minecraft like game. I generate a procedural terrain with voxels, everything works well, but i don't know why the mesh...
Resolved... Just needed to check the "Read/Write" toggle on the ImportSettings of the BlenderFile ! Can't believe i didn't see this ! Anyway, I...
Thanks from your answer ! I'll take a look at this. But I really don't see where my setup could be wrong... I use Exactly the same protocol :...
Hello, I'm developping a minecraft like game, with a voxel terrain. I use cubes with specifics UV's (set in blender). The mesh perfectly import...
up ? :(
up ? (I just noticed that the "Library" folder of my project is really heavy : about 4GO.. don't know why)
Thanks for your answer ! I'm trying to use the profiler, by setting it to "Editor", but it only start recording when the Assembly.Refresh()...
up ?
Hi, Since about a week now, i'm having a very annoying issue with Unity : the Editor takes several minutes to Refresh assets after EVERY SINGLE...
Hi , I'm working on a project where the environement is procedurally generated when the scene start (in an Awake function). So I cannot use...
I'm using it too, with the new PostProcessing v2, and there is no fog anymore.... In the preview version, there was a fog option in the post...
Hello , I'm trying to use the new input system for the first time. It looks really nice. I'm trying to create a simple input system to control...
Hello. Avast was blocking Monodevelop's installation. I tried to disable it, and it worked. Monodevelop works. But now, I don't have the...