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I solved it by removing the new instance flag when loading subscene; note that I used a much older version. private void LoadSubScene(SubScene...
Hello Isaac, I have resolved the issue by adding state.RequireForUpdate. The problem seems to be related to what @eizenhorn mentioned in the...
Whenever I use SystemAPI.GetSingleton in an ISystem it results in my Android build crashing. I am using Unity 2022.2.0f1 with entities version...
I have personally also get this sometimes. However, other than what was written above, reimport all has also helped me when I could not find any...
Thanks, that solved it.
I am trying to parent an entity in ISystem as follows: ecb.AddComponent(selectedAspect.Entity, new Parent { Value = parentEntity }); This...
I am currently trying to create a blob asset that saves spawn points. I am, however, getting the following error: CS8803: Top-level statements...
With the soon to be removed convert to entity, how are we supposed to utilize HYBRID_ENTITIES_CAMERA_CONVERSION? I have been trying to use...
I just realized that my code does not work because I am trying to add the body to a child entity. Is there a workaround?
I am trying to use the script for creating bodies from scratch in my project...
Thanks, that solved it for me.
I am currently loading and unloading a subscene via script. Oddly enough, the first time I try to load and then unload, it works. However, after...
Looks similar to how I would do it. One thing I am thinking of is the fact that you access and read data.next every frame, however all other data...
How does UI work with DOTS? I have been trying to find tutorials and examples but they either are using old version of DOTS or ignore UI altogether.
Hello, I have been trying to find information on how to generate authoring components for an IBufferElementData when it contains 2 fields instead...
It seems that I managed to fix it, thanks. public static Entity[] towerEntities; public GameObject[] towerPrefabs; public void...
Yes I am, it however I dont think is possible right now to add the entities to the buffer using the editor and instead it can be done with a...
That I have tried, but to my understanding Gameobject does not work and having Entity still means that I cant add them via the editor....
Thanks, I will research on these keywords and try to create this infrastructure
They do not need to be in a component. How can I have them in a system? Is it possible to connect prefabs to a system directly?