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That's good to hear! I did want to ask about the corrupt files issue again, just because we pushed out another patch and once again had 2-3...
Alright, so like I mentioned before, we used P.A.T.C.H. to distribute a (very large) educational game that was patched at certain points...
Yes! I would definitely appreciate having the fixed version now if you don't mind. PM it to me? Thanks!
I was building for Mac 64-bit. I don't have console output here, but I'll make a couple more builds tomorrow morning/afternoon and check it. I'll...
Hi! Our team just bought this today and I've found it INCREDIBLY helpful! It's already helped us identify some problem areas in our builds....
So, one issue that came up for us is with users downloading the launcher onto a Mac running OSX Sierra. Fortunately, I found a workaround, but I...
Hi ManHunterITA! So, I don't know if you remember me, but you helped me with P.A.T.C.H. on my Mac awhile back. At the time, I wasn't able to get...
I posted this on the Fluffy Underware Support Forum, but I didn't receive a response. I'll copy/paste here, see if I have better luck: One of our...
So, I've tried multiple times to integrate patching into our very, very large (>20GB) project. I've tried DarkPatcher, P.A.T.C.H., and now MG...
Just did! Let me know if there's anything else I can do.
That makes sense, in terms of evaluating right to left. However, my log shows that execution continues after the rightmost conditional resolves to...
First, awesome, thanks for the response! That helps a lot. I remote-logged into work to try to whip up a testing demo to illustrate some of the...
So, I hate to take up more of your time, but I'm trying to figure out how to best approach Conditional Aborts. To give a little background, my...
(Sorry I didn't respond earlier, got called away to a non-AI task over the past couple days.) Ah, now I see what you meant earlier, I thought you...
Right, so that's what I'm doing right now. I have the Enemy and Ranger classes, with Ranger derived from Enemy. I have other derived Enemy classes...
I have a question about a best practice using SharedVariables and inheritance. So, I have a hierarchy of different enemy types that derive from a...
I am also having this issue using an iMac with a Retina screen. I'm wondering, have you taken a look at the Supporting Retina screens section of...
Man, that sucks. Thanks for the reply, though.
(I sent this question to Unity, but I didn't receive a response. Posting here to see if anyone knows anything or has advice.) Unite 2015 session...
Well, the idea would be that, rather than having one AssetBundle for the entire game, it would be divided into multiple smaller AssetBundles, like...