A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You're absolutely right. I took the code from UnityCG.cginc and ported it as is. But your variant gives more accurate results. var cameraData =...
For those who come here through a search engine. Here is the code intended for the Burst compiler, which does the same thing as...
Unity 2020.3.48 gives a stack overflow error on this example. Unity 2022.3.13 closes without error. It is as if I have written to memory at an...
Here is an example of a job that works as intended without Burst. No errors. But with Burst there is always a stack overflow. Burst confuses...
How can I unambiguously check that the current environment where the game is running supports the BatchRendererGroup API? I've searched all the...
Use the standard build settings. The logo as well as all other resources will be compressed.
Maybe someone could use it. Interaction in unity with Gradient via jobs + burst. Also access Gradient.colourKeys and Gradient.alphaKey via...
This is the worst decision you can think of. Unity is digging their own grave.
Thank you so much for the clarification.
Hi, @tim_jones. Here is the complete assembly. The source code for the job is in the first post.
I assume it is a bug in the compiler. But before sending a report I would like to ask those who know more about the issue than I do. This loop...
[ATTACH] [ATTACH] [ATTACH] [ATTACH]
I did an experiment that shows that you can not worry about the logo that gets into the build. 2.7 mb is the size of the uncompressed file, which...
The WebGL build includes the file "UnitySplash-Dark(Clone)", its size is 2 mb, which is almost a quarter of the size of my entire build. Which is...
I'm trying to change the Renderer of the Scene View Camera. But Unity ignores changing the renderer index. It doesn't matter what index I assign...
Make a copy of PostProcessPasses. This is the easiest way to solve the problem for URP 12.1. For URP 14.0.2 and higher, you will have to use...
Does anyone from Unity read this forum? I created a bug report with the same question. And asked the question here. I don't know where to go...
I am developing my graphics pipeline based on URP. It uses PostProcessPass.cs...
Added Handles support using UnityEditor; using UnityEngine; public static class DrawArrow { public static void ForHandle(in Vector3 pos, in...
For example, Snapdragon 835. SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RGB111110Float) return true SystemInfo.graphicsShaderLevel...