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actually i know nothing about data so everything you write will be helpful. i guess i have to turn tilemap to binary then upload to specific...
How did you solve?
i snap cubes each other for world. For enemy moving to player i want to use navmesh.Is it possible or it will stuck? I never used navmesh.
I switched to new system . this is still not fixed . I know opening min size on "vertical fit" manually . But it must be automatically because...
uh I was think IMGUI is new system that use GUILayout.Label and old system like GUI.Label. So scripting is old system?
I must use GUILayout because get strings from XML that unclear how many and changing therefore I cant use UI editor for show strings. And there...
toggle isn't possible when number of options are not stable . It cause creating new bool object on GUI over and over ( -.- )
I'm making text based game and my options in game aren't fit well. Someones should be bigger for see text and someones should be smaller.I can't...
thanks for your work :) It is much use ram because of load assets . may we must use -batchmode . do you think so? I'm not sure
Anybody know way to do it?
I think there is no way to get player's highscore and must store score in playerprefs. But after reinstall device data and google play will not match
string score = ""; PlayGamesPlatform.Instance.LoadScores( <your_leaderboard_ID_here>, LeaderboardStart.PlayerCentered, 1,...
I quess my problem with turkish characters .When build i changed char of name to "ö" to "o" and "ç" to "c"
ok calm down i found -.- var serializer =newXmlSerializer(typeof(SerializableClass)); string filename =Application.dataPath + outputpath +...
My output of xml encode with "windows-1254". how can i change to "UTF-8" from script ????
781669 bug id
realy need ? i dont know how to file . I think you can get same error when on 2d world and use rotated 3d shape
ı use hemisphere shape and rotate 90 degree then get same issues
http://answers.unity3d.com/questions/445444/add-component-in-one-line-with-parameters.html
I must use gameobject.addcomponent but how with parametres in constructor