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Thanks for the report, trimming needs to take into account the color tags if rich text is enabled. I've added this to my bug list. The asset has...
There is no limiting code on the server-side for this. There is a max request body size but exceeding that would result in the report not being...
Hi, can you tell me what platform this is on? Most likely this is an issue with reflection, which may be impacted by IL2CPP and your stripping...
You can use the API to disable the trigger: SRDebug.Instance.IsTriggerEnabled = false;
This is unusual, you should be seeing the full log message at the bottom of the screen after tapping on the short message. Could you let me know...
Hi @kankane, SRDebugger will only auto-initialize if the automatic loading setting is enabled in the settings menu. However, any calls to the...
I posted again about this a later on the same page:...
Hey, Which platform are you building for? Is IL2CPP enabled? Could you check what the "Managed Stripping Level" setting in the player options is...
That is odd, it seems to work fine when performing a local build. Perhaps you could run a pre-build script that opens the Unity editor and...
I'll have these fixed in the next update - I'll PM you the updated files in the mean time.
What device is this happening on? It's only supposed to appear on devices with large enough landscape orientation for the sidebar to fit.
SRDebugger creates its own event system if it doesn't detect one. You can disable this in the settings: [ATTACH] Can you give that a try and see...
The new I(Pre|Post)processBuildWithReport interfaces seems to work for me: public class BuildPipelineIntegration :...
Yup sure, you can create an OptionDefinition with a getter and setter. bool myBool = false; var option = OptionDefinition.Create("MyBool", () =>...
Thanks for the heads up! You can create options dynamically via the API:...
This looks like a Unity bug to me. The system info panel is accessing device information via Unity APIs, e.g.:...
Just to confirm - the value is updating correctly when tapping and entering a new number via text, or hitting the arrows, but not when dragging?...
Please try re-importing SRDebugger - you can delete the StompyRobot/SRDebugger and StompyRobot/SRF folders, leaving the 'usr' folder untouched (as...
What version of Unity are you using, please? Hey - does this happen on device or just in the editor? I'm wondering if there are some DPI scaling...
Hi Anthony, VR is a difficult case to provide generic support for, as each setup can be quite different. There is an API call provided to convert...