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Thanks all. So far, I've managed to piece together a bunch of really good resources ... it's work I would rather not have had to do, to be honest...
Thanks @Ryiah. I'm trying to avoid these types of systems, because so many of them become abandoned after a version or two. I'd much rather use...
Thanks everyone. I look forward to the adventure.
Here's an example of when this is done right: https://docs.unrealengine.com/en-US/Gameplay/Framework/GameMode See that "World Settings" dialog...
Actually @hippocoder, I'm not looking for visual coding (although I have been pretty impressed by what Bolt offers). I want to write my own...
Are there packages for game architecture?
The fact they do this is just terrible. And I agree that any company that does that kind of thing is an awful custodian of best practices. My...
I'm really OK learning most things by looking at examples - especially things about game mechanics and the like. What I don't want to learn is...
@Ryiah: I understand assets can get out of date. It's one of the reasons I think this should be maintained by Unity themselves, actually. Again,...
And that's exactly the problem. They all do things in different ways. There is no "here's how to set up the architecture of your game". I think...
Thanks. Seems to be that the only way to "learn" Unity is with trial and error - which seems very strange to me. Honestly, as someone with...
I'm OK with you disagreeing with me. It's just not very helpful to tell people "go figure it out for yourself"...
@Schneider21. I'm obviously doing a poor job of communicating here. What I'm talking about is not implementation ... it's architecture. The...
Au contraire - I believe I'm not being listened to. Your statement about "After you've made your first few games..." is exactly the problem. My...
Thanks. However, my point is this should be "out of the box". After all, all games have similar patterns for many of these common systems. Menus,...
I think you're missing my point here. I'm actually trying not to apply things from other frameworks, and to use Unity's best practices. I...
Actually, Game Foundation is exactly what I am talking about: https://unity.com/solutions/mobile-business/game-foundation This one seems to be...
I get it. We all want our games to be "snowflakes", but the reality is there are many, many common "systems" within games that would benefit from...
Hi @JeffDUnity3D. I had seen that thread, but it appears to have been basically abandoned ... a bit like a lot of things on Unity to be honest....
Hello everyone, So I've been doing a lot of reading, and a bit of tinkering with Unity. I have a background in development (although it's been a...