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Hello, I'm facing an issue related to memory. long allocated = UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong() / BYTES_MB; long...
if anyone active, try Navigation to none. Solved my Issue though.
hey i write a bounce code #pragma strict private var DirectionX:int; private var YFactor:float; private var XFactor:float; function Start () {...