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I've been writing an AssetPostprocessor to change a couple of prefabs and materials in a specific folder. I need to set their layer names and for...
If you're using the orthographic camera you can change the Camera.orthographicSize value and that will give the effect of zooming in and out.
I've posted this question in the Unity UI forum a couple days ago but still haven't gotten a reply. Since this is also a scripting problem I...
I'm having trouble making sure an object on a canvas is completely on screen. There's this gameobject that represents a text balloon that I have...
I switched to the Collider2D.OverlapPoint and now it seems to be working just fine, no framedrops noticeable. public Vector3 PointInArea() {...
As I feared my system does seem to hang on this. Here's a picture of the collider I use for testing. The yellow box is it's bounds. [IMG]...
Thanks for the numbers. That works reassuring! I'm trying it right now and I'll get back with the results
@Baste that sounds interesting. I'll try that. The problem with this that I see is that I still need some kind of loop in case the point is...
Reviving old thread if that is allowed. I would like to know this as well. I'm looking to generate a single random point inside a polygon collider 2d
What I would try is add the OnCollisionEnter2D method to this script you wrote above (this is if you're working in 2D, there's similar methods if...
If you're using a rigidbody you usually never want to use transform.position to update the position. You have two choices as far as I know. Or,...
Since you're a beginner I would like to point you to this page: http://unity3d.com/learn/tutorials/topics/2d-game-creation Here's all the...
One of the things you can try is create a simple animation for the bricks. You can use Unity's built-in timeline animation tool. You can find it...
Hi everyone, I'm currently working on a 2D game and I would like to have some more information on good use of spritesheets (ones that just have...
Works fine on my end: created a public Transform object in my script like this: public Transform testObject; Then, in the Inspector clicked on...
Do you have any code to share? What have you tried? I'd suggest taking a look at this:...
I've compiled a C++ DLL using Visual Studio 2015 that contains an unmanaged class with a managed class that wraps the unmanaged one. Now, I can...
UPDATE I got something working using the Microphone class from Unity. Using this code: audio = GetComponent<AudioSource>(); audio.clip =...
I'm trying to create a system where I can plug my guitar in my interface and Unity picks up the pcm data and plays it through the monitors. I've...
I hope this is the right place to ask about this. I've taken a look at the options on the Google Play store page of my game Stapled and I noticed...