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@DreamingImLatios >Losing Entity ID determinism causes some really fast parallel algorithms to no longer preserve chunk order determinism if...
Now that entities 1.2.0-pre.6 has been out for a bit, I was curious if users had experienced any show-stopper issues with it (particularly...
Hey all, I'm Joel and I'm a Lead on Entities. I've been at Unity for almost 6 years. I started working with the XR group in Seattle, and then...
From your description, I believe you could complete dependencies on the specific type (LocalToWorld in this case) that you need to work with....
To expand a bit on what others have said, the automatic dependency tracking working works only with jobs that know something about the containing...
We ship much of our tests as part of the package. If you look in Unity.Entities.Tests (or include that entities as a testable package in your...
The first one has been logged as a bug and we are looking into it. I'm having trouble finding the ticket you logged for the second issue. Mind...
This does appear to be an issue (I logged as a ticket). We do generate an extra query in the system that is not used. Also, it is entirely up to...
@snoche do you happen to have any other compilation errors? I would also check your Editor.log for anything that might block source generators...
Thanks for the feedback on the new transform system! We designed it with simplicity in mind and we wanted to ensure that it had a minimal data...
Hey there, both of these should be fixed in the 0.51 Entities release. If you are still seeing the issue there, can you post some code that...
IJobEntity does indeed not support generics currently. This should have an error like Entities.ForEach (I'll add one). Note, the ICE error above...
@optimise The main addition for 0.51 is support for Unity 2021 LTS. There is much in active development, but I believe the main purpose of that...
I'm seeing something similar and will look into it. In Rider you should be actually able to step into the Entities.ForEach (with F11 in Rider)...
Can you try the new 0.50.1 release package? I'm not seeing this issue.
Hello there, a number of the above issues were fixed in the recent 0.50.1 release: 4. Nested [Set|Get]Components are broken in codegen 5. Systems...
We don't currently support this but we should. Added a ticket to add it.
WithChangeFilter with two components should trigger when either of those components has changed. We do let you use multiple WithChangeFilters in...
I wasn't able to repro this error with the latest Entities and following system: using Unity.Entities; using Unity.Mathematics; using...
The error is confusing, but this is not currently allowed in a bursted/scheduled Entities.ForEach. Looking at the IL, it appears that it is...