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I am trying to create a gesture handler that can detect both swipes/pans - within one touch - in Unity. I should be able, within one touch event,...
Because Hinge Joint 2D components do not have "spring properties" like their 3D counterparts, I made one for my 2D game. I did this by adding a...
I'm sending events out like this in ScreenInputManager.cs, so that trees in my scene will move in the direction of a given swipe: public...
I am trying to rotate a gameObject by scripting it. This gameObject is a bone added in SkinningEditor, which should not make a difference. The...
Hi Katherine, thanks so much for providing an answer. When you say, getting the tree to bend, and reducing the "thickness" do you mean, making it...
[MEDIA] I'm trying to create this effect in my game. I think that it might be done with Sprite Editor and soft bodies, but I feel I could be...
[IMG] [MEDIA] I'm trying to create this effect in my game. I think that it might be done with Sprite Editor and soft bodies, but I feel I could...
Using Unity's new input system, I would like to detect a start touch and and end touch. Using these, I'd like to compute the distance and...
I have a Cinemachine camera that needs to follow the player swiping left and right using the new input system. To my CM camera, I have attached...