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I have been trying to implement my own ropes but a few problems pop up, I would like to know if this rope editor has the same problems, if not...
Sorry guys, I later decided to use these shaders for my own private game, so I won't be releasing this package. If you are interested in how to...
here's some pictures from what I'm developing: [IMG] [IMG][IMG] [IMG] [IMG] [IMG] [IMG][IMG][IMG]
This is a package that I've been developing for some time, I've made a video and a web player demo scene for it, you can follow this link to the...
doesn't work in 4.3.0f4, even after restarting unity...
I'm trying to develop something like the simulations of particles in unity(except it's not for particles, it's for gameobjects), I change the...
I'm working on some kind of effect that needs to use one texture on all the different materials in the scene, it takes 20ms for the main thread to...
The unity surface shader compiler does a lot of things behind the scenes, one of them is calculating the Tangent space to world space matrix and...
I've been developing some shaders(well, actually a program that can modify shaders into what you see in the picture below) that could melt away...
So when you buy shader packages do you get the source code too?
Just in case someone runs into the same problem as I did, the treeprototype GameObjects actually reference the prefabs of the trees, so if you...
I'm writing a component that can change the materials of the trees/grass/detail meshes in terrain during runtime, but I've encountered some...
I've been trying to write "scan effect" shaders for my game. These scan shaders are all transparent, and certain regions in world space(by doing...
So if my component throws this error, will I still be able to put this on unity store? Because I recall reading that the components we provide...